Remove AI Remove Game Designer Remove Playtesting Remove Writing
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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all game designers / devs. This recap post / viewing guide covers only the first half of the series (episodes 01-17) and I'll try to write-up the second half later.

Art 59
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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Bring your computer and work on fixing engine issues or writing documentation under the guidance of core Godot devs. Leszek will demo the development of a 2D game with audience interaction. Ilaria Cislaghi is a game designer working for simedis AG , a company specialised in virtual reality medical simulation.

Demo 52
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GenoTerra - The finished prototype.

Mnenad

  To make a playable, exciting and scientifically correct game experience out of so many raw data-sets was just impossible in the time frame of just one semester I had. But on the other hand, this fact made me aware of my competence as a game designer.  The creature designs. Coherent aka.  following

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Istanbul Gaming Summit 2023

Deconstructor of Fun

Kudos to Neil Long of Mobilegamer.biz for joining the event and writing the notes. State of the mobile game industry Eric Kress, Gossamer Consulting Deconstructor of Fun’s “chief outrage officer” Eric Kress was up first to offer what he called a “pragmatic view of what’s going on in the market.”

Games 59
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Friday Questions #3

Grumpy Gamer

How you divide your time between making games and living "real life" ? When I write, music is helpful. Dividing my life between making games and real life is a struggle. I also had the idea of making adventure games for kids. I floated it by Lucasfilm Games and they weren't interested. I work on a Mac exclusively.

Puzzle 52
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Rebalancing Cogmind

Grid Sage Games

The scope of this rebalance is way too large to cover in its entirety, and while I don’t plan to write about every aspect, we’ll be looking at the broad strokes and pick out some representative examples here and there. As is the changes are too new and we’ll have to see what real playtesting turns up. Fine tuning.

Balance 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

Zugzwang attempts to encode these New Sex Urbanism / Sex As Public Health ideologies into a first person broughlike design. Under your watch, these AI men wander the randomly generated sex maze and pair-up for sex based on proximity, line of sight, and sexual compatibility. You play as a sex angel.

Code 52