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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. AI affects game design The project’s trajectory shifted with the integration of AI tools.

AI 190
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Actually talk to the (author-led AI) murder suspect in Dead Meat by Meaning Machine

PreMortem.Games

“Ben had been exploring similar ideas in his own work, but from a more technical angle, and with an emphasis on conversational AI. And so, we quickly realised the potential to form a bit of a ‘Super Group’ by bringing Game Design and AI Tech together. AI-enabled dialogue Dead Meat uses AI generated dialogue.

AI 127
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Donkeyspace AI Interview

Designer Notes

Frank Lantz recently interviewed me on Donkeyspace , his excellent Substack, which generally focuses on the current AI boom but, in reality, is about his ongoing work on the human condition. I’m curious about all-human, no-AI Civ. Is it very different from the single-player game vs bots?

AI 52
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What To Learn From The Video Game Recession. And Do It Quickly.

The Bottom Feeder

Last week, I wrote a blog post about how the video game industry seems to be entering a sad and painful period of contraction. I've been writing these State of Indie posts for a long time. They're usually the most popular things I write. I'm a tiny, tiny figure in a big world, my time is past, and I'm writing depressing things.

Indy 95
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New paper applies predictive processing to “what is fun?”

Raph Koster

One of the niftiest parts of my career has been seeing pieces of my work turn up as building blocks for others (such as AI systems trying to mathematically implement Theory of Fun ). Linking earlier work from working game designer literature that is highly related [link] — Daniel Cook (@danctheduck) August 12, 2022.

AI 52
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14 low-budget, highly successful story games

Game Analytics

One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and game design make it easy for any developer to pick up. There are other ways to build a game on a budget. Making choices can be the sole mechanic, and you still have a game.

Horror 109
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5 Dominant UX Design Principles Which Are Here To Stay

Logic Simplified

Data-driven design is the norm for applications and websites now, led by fusing data analytics with UX design. You may also read: Game Design and Development Process: Pre to Postproduction Why UX Design Evolution Matters “ The growth in UX is still to come.

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