Remove Alpha Remove Clipping Remove Code Remove Game Engine
article thumbnail

Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Multiplayer: Move packet relay and peer signaling code to SceneMultiplayer ( GH-67094 ). We released Godot 4.0

Beta 52
article thumbnail

Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. Multiplayer: Move packet relay and peer signaling code to SceneMultiplayer ( GH-67094 ). We released Godot 4.0

Beta 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Making shaders more accessible

Mircosoft Game Dev

The following OpenGL code sends the sprite to the shader for drawing: OpenGL Commands. This code no longer runs in the CPU, in fact it runs on the GPU! The vertices become primitives (in this case, a triangle fan, two triangles that are drawn as a quad) and any primitive that goes beyond the -1 to +1 range is clipped.

Shaders 52
article thumbnail

Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

Custom shaders can be used with CanvasGroup to also apply effects like drop shadows or glows to a group of objects as a single one, greatly enhancing the flexibility of the 2D engine. 2D Masking / Clipping. branch, this will be doable in a much easier way, thanks to the "clip children" property in the visibility section.

Engine 54