Remove Alpha Remove Code Remove Lightmap Remove Mesh
article thumbnail

GLES2 and GDNative, progress report #6

Mircosoft Game Dev

Heyyy, this pretty much looks like the sky projected onto the meshes, that's better! At that point of development, the sky reflection didn't respond to the camera position, so it basically looked like the sky was painted ontop of the mesh. This is done here in the code. Seeing the code. Done May 2018. cubemap filtering.

Pixel 52
article thumbnail

Maintenance release: Godot 3.0.1

Mircosoft Game Dev

It is now possible to scale an.obj mesh when importing. The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. C# support is still in alpha so backward-incompatible improvements are still allowed in this branch (and will happen). This is helpful for CI pipelines. Type icons are back!

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. Both indirect light and voxel reflections are provided by this technique.

Render 52
article thumbnail

The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. As users, please report all bugs that you encounter and provide as much detail as you can (including screenshots, code, and where possible, a minimal reproduction project). It has been a long road to Godot 4.0 Check out the video! What's new?

Beta 52