GLES2 and GDNative, progress report #6
Mircosoft Game Dev
JUNE 5, 2018
Heyyy, this pretty much looks like the sky projected onto the meshes, that's better! At that point of development, the sky reflection didn't respond to the camera position, so it basically looked like the sky was painted ontop of the mesh. This is done here in the code. Seeing the code. Done May 2018. cubemap filtering.
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