GLES2 and GDNative, progress report #6
Mircosoft Game Dev
JUNE 5, 2018
This is done here in the code. The GLES2 backend is a forward renderer, that means each gets shaded once. The counter-part - deferred rendering - renders each of the objects properties into a separate framebuffer. This is all pretty technical, but if you are interested, the code can be found here. Seeing the code.
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