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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Be aware that during the alpha stage the engine is still not feature-complete or stable. However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix.

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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This is the first alpha to include export templates for the Web platform again. Lots of fixes to theme propagation issues, both regressions in the previous alpha 15 and pre-existing bugs that it helped uncover. alpha builds.

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Dev snapshot: Godot 3.2 alpha 2

Mircosoft Game Dev

We released a first alpha build last week, and we want to keep a relatively short iteration cycle on future alpha and beta builds until the final 3.2 alpha 2 as a second snapshot, fixing various issues from the last build. alpha 2 as a second snapshot, fixing various issues from the last build. We thus publish Godot 3.2

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Dev snapshot: Godot 3.2 alpha 3

Mircosoft Game Dev

alpha 3 as our next iteration, fixing various issues from the last build. As a reminder, the alpha stage corresponds for us to a feature freeze, as announced on GitHub at the end of August , which means that we will no longer consider pull requests with new features for merge in the master branch, and that until Godot 3.2 is released.

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Dev snapshot: Godot 3.0 beta 1

Mircosoft Game Dev

beta 1 , just one month after the previous alpha 2. But more importantly, it also brings tons of bug fixes compared to alpha 2, and we will continue to hunt down the remaining issues to guarantee a nice experience with Godot 3.0 Also clone the godot-demo-projects repository to have demos to play with. Bug reports.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Opacity Micro-Map (OMM) for improving RT performance in scenes with heavy alpha effects. An upcoming Nsight Graphics update will give you the ability to inspect and debug OMM’s performance gain. Watch the demo video to learn more. Video 2. NVIDIA Real-Time Denoisers (NRD) for high-performance denoising of all light sources.

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Godot 3.0, new progress report and GDC

Mircosoft Game Dev

debug settings, different bit depth, demo version of a game with less files, etc.). By then the stable version will be out and we will have a lot of awesome demo content. All that remains now is to complete and fix the remaining and existing features and we will be releasing an alpha of 3.0. Hope that happens soon!

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