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Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced

Cocos

Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at. GitHub - genxium/DelayNoMore: A Multiplayer Platformer game demo on websocket. Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features. Golang+GopherJs+CocosCreator).

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[Video attached] Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced

Cocos

Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at. GitHub - genxium/DelayNoMore: A Multiplayer Platformer game demo on websocket. Frame data logging toggle for both frontend & backend, useful for debugging out of sync entities when developing new features. Golang+GopherJs+CocosCreator).

Demo 52
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Bind a New Module in Engine

Cocos

I uploaded the demo here : GitHub - dumganhar/cocos-swig-binding-demo You need to build a native project, compile and run it.

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Physic 2d - how to handle collision?

Cocos

Here’s my settings for Player: For Weapon (it’s the child node of the Player’s node): Here’s the video demo for you (click on screen will make the player (Square) move together with the weapon (circle). but it will not go thru wall): /uploads/default/original/3X/e/6/e6b48400d02908310dc438e9d587ac22c0f81587.mov

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NVIDIA at GDC 2021: RTX and AI Sees New Platforms, New Development Tools, New Updates, and a New SDK

Nvidia

Check out GDC 2021 announcements, video sessions, and game development demos on the NVIDIA at GDC Official Webpage. To show our commitment to nurturing the Arm and Linux gaming ecosystems, NVIDIA has prepared a demo of Wolfenstein: Youngblood and Amazon’s Bistro scene running RTX on an Arm-based MediaTek processor.

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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x A dev, Night by Night 00, shared his work on building warpable and wearable materials for games.

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GSoC 2021 - Progress report #1

Mircosoft Game Dev

Here are the 5 projects/students with links to the relevant sections in this post: Implementing a DAP backend for debugging Godot projects by Ricardo Subtil ( Ev1lbl0w ). Implementing a DAP backend for debugging Godot projects. Project: Implementing a DAP backend for debugging Godot projects. Branch: Ev1lbl0w/gsoc21-dap.

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