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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! currently at the alpha stage. alpha 2 build should be published in coming days. currently at the alpha stage. x installed.

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How XSplit Delivers Rich Content for Live Streaming with NVIDIA Broadcast

Nvidia

With features that improve video, audio, and augmented reality, the SDK has the potential to massively improve the output of different types of media, vastly improving the user experience for various use cases. Why were you interested in integrating the Audio Effects SDK? Any surprises or unexpected challenges?

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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! link] Will then moved on to address a series of additional tasks to help us get ready to package the first build of the demo for Play NYC.

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Ultima Onlineā€™s 25th anniversary

Raph Koster

Every time I turn around on social media, I see another Web3 enthusiast saying that they are drawing all their inspiration for digital economies from their childhood playing Ultima Online. The alpha logo. Scott Phillips demoing, Starr behind him. Not too bad, even if all the younger folk aren’t quite sure what it is.

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Get ready for the GitHub Game Off with Godot

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! Official demos and community projects. Official documentation. The main resource is Godot's official documentation.

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ā€œPost-Balanceā€ Cogmind Item Expansion

Grid Sage Games

Good ideas do come spontaneously, albeit inspired by random discussions among players, reactions to various situations in game, even playing other games and consuming various non-game media. items” that was chosen back during alpha when it was first created. The current beginning of my random still-unused item ideas list.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Opacity Micro-Map (OMM) for improving RT performance in scenes with heavy alpha effects. Watch the demo video to learn more. Video 2. RTX Direct Illumination (RTXDI) for efficient sampling of a high number of shadow casting and dynamic lights. NVIDIA Real-Time Denoisers (NRD) for high-performance denoising of all light sources.