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Playground fights led to the sister’s power house Blind Bend Studio

PreMortem.Games

It wasn’t meant to be “an alpha” of Blind Frontiers, but I managed to combine them,” added Teninke. Teninke Camara She adds, “I believe every media has its own strengths in transmitting a certain kind of vision. Expansion of the Blind Frontiers Franchise Plans for further expansion of the Blind Frontiers franchise are underway.

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How XSplit Delivers Rich Content for Live Streaming with NVIDIA Broadcast

Nvidia

With features that improve video, audio, and augmented reality, the SDK has the potential to massively improve the output of different types of media, vastly improving the user experience for various use cases. Why were you interested in integrating the Audio Effects SDK? Any surprises or unexpected challenges?

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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! currently at the alpha stage. alpha 2 build should be published in coming days. currently at the alpha stage. x installed.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Good ideas do come spontaneously, albeit inspired by random discussions among players, reactions to various situations in game, even playing other games and consuming various non-game media. items” that was chosen back during alpha when it was first created. The current beginning of my random still-unused item ideas list.

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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Neglecting thorough testing can leave a game unready, even for an Alpha release. Questions about how the public will receive the game, dealing with bug reports, and getting media coverage become crucial. Roadblock #5: Inadequate Testing Testing is more than just a checklist; it’s a critical phase for game quality.

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Ultima Online’s 25th anniversary

Raph Koster

Every time I turn around on social media, I see another Web3 enthusiast saying that they are drawing all their inspiration for digital economies from their childhood playing Ultima Online. The alpha logo. Really not sure that’s the right takeaway… Database ‘sharding’ came from UO? That’s OK.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Opacity Micro-Map (OMM) for improving RT performance in scenes with heavy alpha effects. RTX Direct Illumination (RTXDI) for efficient sampling of a high number of shadow casting and dynamic lights. NVIDIA Real-Time Denoisers (NRD) for high-performance denoising of all light sources.