Remove Animation Remove Art Remove Game Designer Remove Prototyping
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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.

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Top Unreal Game Development Companies in 2024

Logic Simplified

UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. The potential for building epic games on Unreal by game app developers and creators across industries has increased. Research: Research is important to the game design process.

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The Importance and Benefits of Outsourcing Game Art Production 

iXie gaming

It’s likely that if you’re reading this right now, you’ve already considered the benefits and drawbacks of outsourcing game art. However, we’ll be focusing on the benefits and importance of outsourcing art production services. In-house artists can be costly, particularly for smaller companies.

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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). Master in Integrative Design. As you might know, and I repeatedly keep saying, this game forms the practical part of my Master thesis.

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I’m making an RPG!

Keith Burgun

(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. Final Fantasy VI-inspired pixel art. Shooting for something with the basic vibe of Final Fantasy VI, but I want to hand-draw the attack animations and make them feel more dynamic. How can you help?

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all game designers / devs. Each level also had unique mechanics and art styles that all tied into a cohesive whole.

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