article thumbnail

Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. The post-processing stack (v2) comes with a collection of effects and image filters you can apply to your cameras to improve the visuals of your games. . Terrain Tools.

Asset 52
article thumbnail

Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

It offers high-quality lighting for applications and for making iterations of animations and still images. Landscape System Tools and the Marketplace Ecosystem The Landscape system in the Unreal engine is a collection of tools used to create any kind of terrain and outdoor environments.

Engine 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

You Have No Idea How Hard It Is To Run A Sweatshop, Part 1

Designer Notes

Hi everyone, I’m Soren Johnson, and welcome to You Have No Idea How Hard It Is To Run A Sweatshop Here are the published games that I’ve worked on over my career, some of which I will touch on over the next hour. Or on a game with 1 winner and 99 losers. Or on a turn-based game that plays by itself. Your enemies don’t see them.

article thumbnail

GenoTerra - The finished prototype.

Mnenad

But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. But on the other hand, this fact made me aware of my competence as a game designer.  walking animation (mixamo). By default, it means that all the ferns in on the terrain are added to a list.

article thumbnail

Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

You can totally miss important conversations and scenes because you're stuck in the stairwell climbing animation at exactly the wrong time. Don't these characters know they're in a video game?! Your cute animal cult will follow whatever "Doctrines" you declare. The cult of the game industry is most powerful of all.

Indy 52
article thumbnail

Coherent Creature Design

Mnenad

Designing the game world's creatures. As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. My personal solution was to program my own shape generator, based on values from the terrain generator. Shape generation tool.

Terrain 52
article thumbnail

The Lost Ark Has Found its Way

Deconstructor of Fun

Fortunately, the art design of the game performs well. The map models are rich and varied in terms of items, buildings, and terrain changes, which offsets outdated graphics performance. In-game models used in the cutscenes are obviously not suitable for close-up cutscenes in terms of texture or polygon quality.