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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed animation switch issue when GPU INSTANCING is enabled for the material of SkinnedMeshRenderer. Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed animation system error by saving incorrect material uniform binding. Fixed memory leak of built-in physics module. .

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. .

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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

The only thing I was clear about was that I wanted the character to be very small and with very fluid animations. The size gives the advantage that you can see much more terrain, so the action is much more interesting. “I had no idea what I was doing with Moons of Darsalon. The rest of the things were emerging on their own.

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The Challenges and Triumphs of Filming on Location

Filmustage

Local Expertise: Leveraging the expertise of local scouts and guides is invaluable in uncovering hidden opportunities and navigating unfamiliar terrain. Filming in the wild also involved encounters with wild and dangerous animals.

Film 52
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Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

It offers high-quality lighting for applications and for making iterations of animations and still images. Landscape System Tools and the Marketplace Ecosystem The Landscape system in the Unreal engine is a collection of tools used to create any kind of terrain and outdoor environments.

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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Usually, they occur due to issues within the code or faulty animation controls. However, their interaction may be faulty, leading to objects or characters getting stuck in walls, terrains, or on each other. And what are some of the worst video game glitches to test before launching your next game? Let’s find out.

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GenoTerra - The finished prototype.

Mnenad

But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. At that time, I wanted to make use of the fact that the terrain was procedurally generated and I could make big changes in the topography by just slightly tweaking some variables according to my needs.