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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Last Saturday and Sunday, I attended my first board gaming convention – Protospiel in Atlanta. This is the most hellish scenario in which a board game can be played.

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A Crash Course in Board Game Development

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. I tend to use the word game development as a catch-all term for everything that is associated with making a game – that includes game design, product development, marketing, promotion, Kickstarter/crowdfunding, fulfillment, and selling.

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How To Design the Rules of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the fifth of a 19-part suite on board game design and development. Need help on your board game? Click this picture for some backstory! They explain, limit, and clarify.

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How To Play-Test the Rules of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the sixth of a 19-part suite on board game design and development. Need help on your board game? Click this picture for some backstory! Short-term mechanic testing.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The game won over millions of gamers with the adorable Cookie characters and a perfect mashup of RPG and Build & Harvest mechanics. Arts The art of Cookie Run: Kingdom is core to the game’s global success. Art Style To talk about the characteristics of this art style, we must start at its origin.

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Birth of Byways: A Peek Into My Early Board Game Development Process

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. This week, I posted the first article in my 19-part suite on game design. It’s called How to Design the Core Engine of Your Board Game. ” The Emotions.

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Method Acting for Board Games – Immerse Yourself in a Theme

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Themes create this story that make it easier for players to understand and interact with dry mechanics.