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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. AI affects game design The project’s trajectory shifted with the integration of AI tools.

AI 190
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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Funny then that the game is made in Copenhagen, Denmark. Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer.

Indy 115
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Timing is Everything in Board Game Development

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. He created all 300 of the original pieces of art in my first game, War Co. , Stages of a Board Game Project.

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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Last Saturday and Sunday, I attended my first board gaming convention – Protospiel in Atlanta. This is the most hellish scenario in which a board game can be played.

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How to Master Time (So You Can Make Games)

Brand Game Development

Game development as a process falls into several stages, most of which take months. Game design and development. This is the process by which game ideas are crafted into working products. Making the game work isn’t necessarily the hard part. You get someone to do the art for your game.

Games 130
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Schedule for GodotCon 2020 in Brussels

Mircosoft Game Dev

This talk highlights important points about functional programming, including advantages and disadvantages, brushes over some theoretical concepts, and shows how those can be applied when programming in GDScript. Talk: Visual Vertical Slice - Not just concept art, but not yet a demo | Matejs Balodis. Try 3D adventure games!

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Is your baby ugly? We took ours out to find out.

Rindoku

Ovidiu Mantoc – Level Design, 3D Art. Gabriel Tanko – Concept and 2D Art. Cosmin Coroiu – 3D Art. Dragos Geomolean – Additional 3D Art. People liked the game but there was also useful feedback (and observation) of where we can improve. Still too much clicking required. Carmen Palade – Animation.