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Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

Some with their art style, some with their music, and some with gameplay. The issue for most developers is knowing how to use SDF with shaders to achieve these effects. One developer has built an excellent extension that allows you to not worry about this and develop more font styles, saving the shaders for you.

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What is Cel Shading & How to Use It?

Game Designing

Cel shading can be described as a technique that gives any 3D or 2D rendering a cartoonish or hand-drawn effect. A cell shader gives the appearance of a traditional drawing with a flatter surface and hard, unfinished edges. Since cel shading works by applying a shader to 3D models, you must create the models first.

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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

Since the introduction of the GeForce RTX 20 Series, NVIDIA has paved the way for groundbreaking graphics with novel research on how AI can enhance rendering and improve computer games. It delivers up to 4x improvements in frame rate and up to 2x improvements in latency compared to native resolution rendering.

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Vulkan progress report #1

Mircosoft Game Dev

What used to be a few lines of OpenGL/GLX code is a large amount of Vulkan extension code to handle initialization and creation of rendering surfaces. Up to now, it was impossible to do any internal modifications to how Godot does rendering. this was not possible without modifying Godot's rendering backend. Architecture changes.

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Vulkan progress report #7

Mircosoft Game Dev

While not entirely rendering specific, a lot of nodes are being renamed. Subsurface Scattering has been redone with a completely new state-of-the-art scattering model. Accurate frame render time. you can only see the frames per second that takes rendering the whole editor. Vulkan progress report #3. Node renames.

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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

This is a screenshot that displays the object-space position of each pixel as the color. That was fixed by reflecting the view-vector with the normal of the current pixel. It halves the resolution of the image until there's only one pixel left. The cubemap filtering shader can be found here. cubemap filtering.

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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

It also adds a much-requested minimap to GraphEdit , and thus to the VisualScript and Visual Shader editors. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ). mbedtls 2.16.9, tinyexr 1.0.0,

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