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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer. Unlike Microsoft, which develops operating and application software, and Nintendo, which considers itself a toymaker, Sony has long focused on building high-quality media devices. Sony will always keep a foot in electronics.

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

At first, we went looking for some assets in the marketplace to get a running start, but soon realized that there are no 3D assets representing modern India out there! So we had to build all of that on our own. Three Oscars Shalin Shodhan is no stranger to building immersive worlds.

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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Haman in his home office, surrounded by unfinished electronics projects, lit by an implausible number of computer monitors and sipping off-brand energy drinks. To get the cars in Drift Type C well… drifting, Haman fixed a fundamental flaw in the Unity assets he used: “Two lines of nasty-hack later and the cars felt great and realistic.”

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The fall of Riccitiello

Game Daily

I first interviewed John Riccitiello in the late 1990s, when he was pretty new at Electronic Arts. He said all the right things about what a great company Electronic Arts was. In those days, executive appointments from outside the gaming industry were still rare. His interest was in opportunity, growth and, of course, money.

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How Mino is using NFTs to promote monster game Dimensionals

Game Daily

Gordon, a storied shaper of Electronic Arts’ legendary rise, is currently a partner at Silicon Valley investment house KPCB. We can build a deep relationship with our community upfront without spending 50 percent of our revenue on ads.” Mino recently raised a $15 million investment bundle, led by Standard Crypto.

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The Inevitable Blockchain Revolution

Deconstructor of Fun

Written by Ethan Levy , Executive producer at N3TWORK, who is building his first blockchain game. 12 years ago, while working for the Chief Creative Director at Electronic Arts, I was part of an effort to evangelize microtransactions, in-game purchases, DLC, and other forms of incremental revenue across the EA game studios.

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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

I've worked in games for a while now, building upon general software development experience from electronics and RF equipment. This work involved adding support for the FBX 3D asset exchange format to Godot. The first version of our FBX importer was added in Godot 3.2 , and relied on the Open Asset Importer library ( Assimp ).

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