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Two Dots

Concept Art World

Concept Art World Two Dots Two Dots is a creative studio based in France and co-founded in 2012 by experienced concept and cover artist Seed Seven. It offers a large range of services: from creative concepts exploration to high resolution image and matte painting, from illustration and concept art to character design.

Concepts 113
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Q&A with Remedy Entertainment: Adopting USD into the Game Development Pipeline

Nvidia

Now, he’s director of technology at Remedy Entertainment, the studio that created Alan Wake and Control. Currently, I’m working as director of technology at Remedy Entertainment focusing on our Northlight engine development. For more information about Remedy, see Remedy Entertainment.

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From Concept to Launch: The Step-by-Step Game Development Process

Big Games

A lot of brainstorming and analysis goes into developing the concept that sets it apart from the crowd. A sure proof of the concept or idea has to be generated to see how viable and feasible it will be for the gaming studio to develop the game. Actual Production The game’s actual development takes place in this stage.

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Mind Diver by Indoor Sunglasses “There are shockingly few games about love”

PreMortem.Games

The game is still in early development, but Co-founder and Creative Director Victor Breum firmly believes in the concept: “It’s a delicious detective loop!” “We are six people from six different educational backgrounds who founded Indoor Sunglasses in 2022 after graduating”, Breum explains.

Puzzle 240
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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

Polyphony Digital, a subsidiary of Sony Interactive Entertainment Inc and the creators of Gran Turismo, has exceeded 90M copies of cumulative sell-through sales. USD technology supports large-scale, multi-user, diverse asset pipelines for video production. Unlike asset data, everything is in small ASCII files.

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Solo dev Mario Malagrino “The psychological pressure is the worst part of game development”

PreMortem.Games

I’m really very fast at creating artwork and assets. I’m really very fast at creating artwork and assets. As an artist, I see games as works of art, not just as interactive entertainment. I sketch many times, not only my concept art but even game mechanics. What’s your creative process?

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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

We are a very, very small indie studio working with a publisher (Assemble Entertainment) that cares about its titles, but is also small. One of the things that fascinates me most about pixel art is that you are working with concepts, like working with Lego pieces. What you create is a representation of a concept, an emotion.

Fantasy 152