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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Let’s discover their pros and cons so it will be easier to decide which engine suits your project better. Having been the market leaders for years, these two are the main candidates for the title of the best game engine.

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How virtual production student Ewald found his Haven at CG Spectrum

CG Spectrum

I started teaching myself Unreal Engine via YouTube and Epic’s website. The more I scratched the surface, the more I became excited about the possibilities, and after three months, I decided to get serious about my education. The making of Haven — Ewald’s cinematic in Unreal Engine. I began researching different colleges.

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How to become a 3D visualization artist | Architecture visualization

CG Spectrum

Using state-of-the-art software such as Autodesk 3ds Max, V-Ray, and Unreal Engine, visualization artists generate detailed 3D images and videos based on briefs, blueprints, and/or sketches. Modeling, texturing, and lighting additional assets (furniture, props, decor, etc.) What does an architectural visualization artist do?

Render 97
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Why Choosing Unity to Create an Android Game in 2023

Moonmana

When it comes to choosing a game engine for Android , the best solution you can ever find is undoubtedly Unity. Among other features, it has a vast marketplace of either free or paid prebuilt art and code assets. To help you avoid the major pitfalls we’ve created an ultimate guide on how to make Android games with Unity.

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Godot’s Graduation: Godot moves to a new Foundation

Mircosoft Game Dev

Examples of this are crowdfunding campaigns (like Blender or Krita do), the highly requested ability for users to sell assets on an asset library (and have a share going to the Godot Foundation), selling merchandise, and other types of funding. What will change? The development process of Godot will not change with the Foundation.

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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

If a designer doesn't understand the technical and asset constraints she's working with, it can make for a lot of wasted work. My grand idea of a huge battle between massive armies is mostly impossible if the engine can only handle 12 models animating on screen before the frame rate drops.

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Godot’s Graduation: Godot moves to a new Foundation

Mircosoft Game Dev

Examples of this are crowdfunding campaigns (like Blender or Krita do), the highly requested ability for users to sell assets on an asset library (and have a share going to the Godot Foundation), selling merchandise, and other types of funding. What will change? The development process of Godot will not change with the Foundation.