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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

Tools Pipeline Engineering Lead Megumi Ando sat down with NVIDIA to discuss the integration process in the company’s latest release as well as their adoption plans in Polyphony’s game development pipeline. Why did you choose USD for your game development pipeline? Unlike asset data, everything is in small ASCII files.

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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Video games have become a prominent form of entertainment, deeply ingrained in pop culture, and have shed the previous stigma of being a time-wasting activity. Nowadays, gaming surpasses mainstream movies in terms of audience engagement, and popular game titles consistently generate substantial revenue.

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What Makes Unity So Popular for Game Development 

iXie gaming

Unity has rapidly risen in popularity to become one of the most widely used game production engines throughout the globe. This enhances Unity’s reputation as a fantastic game engine. Extensive Asset Store The Asset Store in Unity offers a diverse selection of downloadable content that may be used to improve games.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Let’s discover their pros and cons so it will be easier to decide which engine suits your project better. Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Unity or Unreal?

Engine 52
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Cocos Creator 3.8 Community Beta is now available

Cocos

we have completed the transformation of the engine-builtin Custom Pipeline using RenderGraph. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. We also support Compute Shader capabilities. There are already many well-known Cocos games published on the platform on their own.

Beta 52
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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

The game is made in Godot Engine 3, with many custom-made technologies that enable a fully destructible environment, fluid simulation and dynamic lighting. The game releases into Early Access on April 13th, 2022 for Windows, Linux, Steam Deck, and in the near future macOS. Do you have prior experience with other game engines?

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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. AssetLib: Add support for svg images in the asset lib ( GH-70317 ). Shaders: Fix shader crash when using boolean type for vertex->fragment varyings ( GH-70460 ).

Beta 101