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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I quickly felt at home and I started focusing on 3D editor and rendering contributions. Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. A bit about me. Scene by NHodgesVFX. finish line.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. Most of them are asking: How to apply the Custom Render Pipeline in Cocos Cyberpunk to my own project. component onto the node.

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Q&A: Looking Back to When 1997’s Quake II Got a Path Tracing Update

Nvidia

The project started from Q2VKPT, a tech demo created by Christoph Schied, who integrated a simple real-time path tracer into Quake II. Have you seen the work that Reddit user mSteward207 has done to make the Quake II remaster compatible with the NVIDIA RTX renderer? We didn’t choose Quake II , it chose us. Yes, I saw those screenshots.

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Game Development – New Resources from GTC 21

Nvidia

Demos RTX Technology Showcase Experience the latest NVIDIA RTX technologies available in Unreal Engine 4. Toggle ray tracing on and off between reflections, shadows and translucency to see the impact these features have on NVIDIA’s Attic demo and what they could bring to your project. Learn more here.

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Cocos Cyberpunk Source Code - A Valuable Learning Resource for 3D Game Development

Cocos

The latest release includes some of the most highly anticipated features, such as Custom Render Pipeline , Light Probe , Reflection Probe and LOD. A gift from the Cocos Engine team Even more surprising, the Cocos Engine team has released a 3D TPS game demo called called Cocos Cyberpunk to demonstrate that Cocos Creator 3.7

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Dev snapshot: Godot 4.0 alpha 7

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Navigation: Fix NavMesh baking on thread ( GH-59995 ). Rendering: More work on splitting up RendererStorage ( GH-59984 ). alpha builds.

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Try NVIDIA Game Development SDKs in the Interactive RTX Technology Showcase

Nvidia

Today, NVIDIA released RTX Technology Showcase – an interactive demo built from NVIDIA’s RTX Unreal Engine 4.26 RTX Global Illumination provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. Branch (NvRTX).