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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 Scene by NHodgesVFX. finish line.

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Game Development – New Resources from GTC 21

Nvidia

Demos RTX Technology Showcase Experience the latest NVIDIA RTX technologies available in Unreal Engine 4. Toggle ray tracing on and off between reflections, shadows and translucency to see the impact these features have on NVIDIA’s Attic demo and what they could bring to your project. Learn more here.

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Try NVIDIA Game Development SDKs in the Interactive RTX Technology Showcase

Nvidia

Today, NVIDIA released RTX Technology Showcase – an interactive demo built from NVIDIA’s RTX Unreal Engine 4.26 RTX Global Illumination provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. Branch (NvRTX).

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Q&A: Looking Back to When 1997’s Quake II Got a Path Tracing Update

Nvidia

The project started from Q2VKPT, a tech demo created by Christoph Schied, who integrated a simple real-time path tracer into Quake II. Minecraft is also more challenging to render because its worlds are by design dynamic and user-modifiable, so you cannot bake anything at all or make map-specific tweaks.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

In 2018, NVIDIA launched our RTX technology alongside a stunning Star Wars demo called Reflections , which was built on Epic Games’ Unreal Engine 4. Lumen removes the need for authoring lightmap UVs, waiting for lightmaps to bake or placing reflection captures, which results in crucial time savings in the development process.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

Custom Render Pipeline - CRP As the official heavy 3D game demo, Cocos Cyberpunk has undoubtedly put a lot of effort into rendering. Deferred Pipeline Code Structure Use Cocos Cyberpunk CRP in your own project For ease of description, in the later articles, I will call Custom Render Pipeline CRP. Ok, without further ado, let’s get started.

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Dev snapshot: Godot 3.0 beta 2

Mircosoft Game Dev

And that's just as well, since a lot of work continues to be done every day to fix issues in the master branch and improve usability, and Juan even took the time to sneak in a couple past-deadline but very requested features, like a lightmapper for static light baking (to provide an alternative to the real-time but resource-heavy GIProbe).

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