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Game Development – New Resources from GTC 21

Nvidia

Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year’s virtual GTC to learn how the latest NVIDIA. NVIDIA RTX enables developers to create breathtaking, interactive worlds with performance that exceeds gamers expectations.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward. In 2018, NVIDIA launched our RTX technology alongside a stunning Star Wars demo called Reflections , which was built on Epic Games’ Unreal Engine 4.

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Try NVIDIA Game Development SDKs in the Interactive RTX Technology Showcase

Nvidia

Executable and Project Files Available to Download For Game Developers and Digital Artists [link] Finding ways to improve. Executable and Project Files Available to Download For Game Developers and Digital Artists Finding ways to improve performance and visual fidelity in your games and applications is challenging.

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access. Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access to several NVIDIA updates. Custom RTX Branch of UE4.27 RTXGI 1.1.40

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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

The world of game development has seen a significant shift with the recent release of Unreal Engine 5, which promises to bring an unprecedented level of realism and interactivity to gaming experiences. The introduction of Unreal Engine 5 is an exciting development for the game development industry.

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Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. There are already many well-known Cocos games published on the platform on their own.

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

They are the bane of any developer trying to construct a seamless experience. Trying to hide loading in a game by forcing a player to shimmy. They are the bane of any developer trying to construct a seamless experience. Now, developers have a better solution. Load times. Load times. an open standard for GPU compression.

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