Remove Baking Remove Feature Remove Platformer Remove Texture
article thumbnail

Cocos Creator 3.8.2 LTS has been released!

Cocos

Below are some feature improvements, issue fixes, and documentation updates in version 3.8.2. Features Engine Enhanced support for multiple lights, CSM, and multiple light shadows in the pipeline. Refactored OpenHarmoney platform layer NAPI adaptation code. Added ASTC compressed texture support for Alipay platform.

Baking 40
article thumbnail

Cocos Creator v3.8.2 Community Test Version

Cocos

Download link 【120601】 Windows MacOSX Update description (partial) Engine New features / optimizations Pipeline supports multiple light sources, CSM, and multiple light shadow support. Re-organized and adapted the code for napi in the platform layer of the OpenHarmoney platform. Web pipeline enables object pooling.

Texture 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed error caused by removeSpotLight on native platforms.

Terrain 52
article thumbnail

Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

The purpose of developing Cocos Cyberpunk is to showcase the Cocos Engine’s ability to create complex 3D games on multiple platforms and to motivate the developers in Cocos community to learn game development. Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again.

Code 52
article thumbnail

Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

works well, we can take some time to add new features to the 3.2 The main new features in need of testing are highlighted in bold. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Now that we're confident that 3.2.3

Beta 52
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

branch, but it grew to become a feature-packed update well worth of opening a new stable branch. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. update to the 3.2

article thumbnail

Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

We want to encourage the quick embrace of GDeflate as a data-parallel compression standard, facilitating its adoption across the PC ecosystem and on other platforms. Resource streaming and data compression Today’s video games feature extremely detailed interactive environments, requiring the management of enormous assets.

Tile 52