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Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. There are already many well-known Cocos games published on the platform on their own.

Beta 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). What's new.

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 What's new.

Beta 99
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Game Development – New Resources from GTC 21

Nvidia

Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year’s virtual GTC to learn how the latest NVIDIA. Integrating RTX has never been easier – gain access through popular game engines such as Unreal Engine or through standalone SDKs.

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

The Unreal Engine RTXGI plugin has been updated, making it easy to add the latest version of this global illumination SDK (1.1.40) to your game. And NVIDIA Reflex is now a standard feature in Unreal Engine 4.27. will shorten your development cycles and help make your games look even more stunning. RTXGI 1.1.40

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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Most scenes bake in seconds instead of minutes or hours. branch uses state of the art algorithms to ensure the maximum possible quality: Bakes geometry to lightmap coordinates using the actual rendering code, so any existing shader or material works. Allows baking dynamic and static lights. Features of the new Godot 4.0

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). What’s new.

Beta 85