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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

Lumencraft is a top-down shooter with base-building elements where you're a lonely little digger sent into bug infested underground caves. We knew that we needed custom modifications for destructible terrain, dynamic lightning, and support for thousands of swarm monsters. One example is the debris particles interacting with 2D terrain.

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Stronghold Definitive Edition Stuck on Loading Screen Fixes

Game Errors

But fear not, for I have scouted the terrain and returned with strategies to bypass this impasse. Additionally, while looking for solutions, I stumbled across the following causes: Outdated Game Version: An older version of the game may have unresolved bugs causing loading delays.

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new Quake map: Breakfast Under The Balloons

Radiator Blog

Modern Quake tools have much better lighting controls than 25 years ago, including alpha masked texture-based shadows and some nice ambient light configs, but it's still pretty primitive by today's standards and I had to iterate a lot to balance the shadowing vs. the self-illumination for a natural look.

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Item Variants and Randomization in Roguelikes

Grid Sage Games

Despite its relatively small item pool and low emphasis on random variants, Brogue has an even greater emphasis on terrain factors that really help support the dynamic gameplay in a way that keeps repeated runs interesting. Brogue’s trippy colors come from impactful terrain features like water, lava, and gases.

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On Backtracking in Roguelikes

Grid Sage Games

In a game setting, though, this can be quite an annoyance from a design perspective (harder to balance!) Even after five years, birth_levels_persist is still considered an experimental feature with potential bugs to work out. Birth options menu during Angband character creation. Architecture.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. However, there are not many innovative areas in the core gameplay and UX. The grand scene).

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We Dwell in Possibility as queer gardening simulation

Radiator Blog

Naked simulated AI people ("peeps") arrive and flow across the terrain. Liberal players might try to "balance" a police presence with "limited gayness", queer or anarchist players might prune all the police entirely, and Tory players might engineer a cringe garden consisting solely of police and high street retail, etc.