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A Guide to Designing Multiplayer Games

Logic Simplified

This kind of a powerful draw lets the users make friends and build relationships by communicating about their shared experiences in the game. Let’s elaborate on how multiplayer game design isn’t as simple as just throwing together some mechanics and calling it a day.

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12 Ways to Take Battle Passes to the Next Level in Mobile Games

Game Refinery

The ever-changing nature of the mobile market means that new monetization mechanics are constantly emerging and evolving. One of the most popular monetization mechanics is the subscription-based battle pass , which was introduced via Valve’s DOTA 2 in 2013 but popularized by the worldwide phenomenon, Fortnite.

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How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

In many ways, Township has been the cornerstone for Playrix’s success as a title that allowed the company to build experience in live ops, analytics, and user acquisition. When it comes to the city building aspect, houses and community buildings have the biggest impact as they are needed to increase population and population cap.

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Tower Pop seeks to reinvent tower defense

Game Daily

This extra layer of strategy balances the need to kill off stragglers, focus on impeding more skilled opponents, or exact revenge against irritating individuals. More sophisticated games soon emerged that featured deck-building and MOBA elements. But innovating on basic TD mechanics proved to be a challenge.

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Turkish Gaming Phenomenon Uncovered: A Conversation with Rina Onur

Deconstructor of Fun

Rina co-founded Peak Games, which has become a game-changer in the Turkish gaming scene. Originally, they were developing Royal Riches, a social casino game, investing heavily in optimisation techniques like segmentation, personalisation, dynamic pricing, and live ops tailored for the casino title.

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Istanbul Gaming Summit 2023

Deconstructor of Fun

Building a brand Cilingir used League of Legends and Genshin Impact as examples of brands that have resonated outside games, and stressed that community-building has never been more important as it lowers your UA cost. So how should publishers think about launching new games right now?

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Kristian Segerstrale : Kristian was a co-founder of Glu mobile, CEO of Playfish acquired by EA, was a seed investor in Supercell, was a senior exec at EA, and now is the CEO of Super Evil Megacorp which will soon release their new MOBA shooter called Catalyst Black ( [link] ). and now is the CEO of Super Evil Megacorp.

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