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The Fast Life and Fiery Death of Vampire Survivors Games.

The Bottom Feeder

There is a huge variety of character and builds, and they all play really differently. 20 Minutes Till Dawn plays well and has a decent number of interesting builds. However, the weapons aren't balanced well. The newer games try much harder to balance the weapons against each other, providing a better variety of builds.

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Solo dev Simon Taylor saw his game Smash Dungeon fail “The journey comes to an end”

PreMortem.Games

I saw someone else mention a work life balance and being a solo dev can become all consuming. A mix of arcade games in Smash TV and Gauntlet Slayer while keeping the arcade couch co-op vibe. No office banter or general chit chat, no one to bounce ideas off or throw ideas at you when you are struggling. It’s all on you.

Dev 118
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A Guide to Designing Multiplayer Games

Logic Simplified

This kind of a powerful draw lets the users make friends and build relationships by communicating about their shared experiences in the game. Here, the game is overpowered (OP) by the strategies and calls for a balanced approach for individual players involved in the game.

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12 Ways to Take Battle Passes to the Next Level in Mobile Games

Game Refinery

But with so many different examples of battle passes on the market these days, developers have had to get increasingly experimental to build on their past successes. The social co-op battle pass – Top War The 4X strategy game Top War is a team-focused game where players create guilds.

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How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

In many ways, Township has been the cornerstone for Playrix’s success as a title that allowed the company to build experience in live ops, analytics, and user acquisition. When it comes to the city building aspect, houses and community buildings have the biggest impact as they are needed to increase population and population cap.

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Tower Pop seeks to reinvent tower defense

Game Daily

This extra layer of strategy balances the need to kill off stragglers, focus on impeding more skilled opponents, or exact revenge against irritating individuals. More sophisticated games soon emerged that featured deck-building and MOBA elements. PixelJunk Monsters 2 and Orcs Must Die’s sequels added a focus on co-op play.

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Turkish Gaming Phenomenon Uncovered: A Conversation with Rina Onur

Deconstructor of Fun

Rina co-founded Peak Games, which has become a game-changer in the Turkish gaming scene. Originally, they were developing Royal Riches, a social casino game, investing heavily in optimisation techniques like segmentation, personalisation, dynamic pricing, and live ops tailored for the casino title. Let’s take a look.

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