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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Difficulty.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The game won over millions of gamers with the adorable Cookie characters and a perfect mashup of RPG and Build & Harvest mechanics. Therefore, Cookie Run: Kingdom ’s similar but improved art style with a casual Build & Harvest and in-depth RPG gameplay makes it easier to win over adult players, which is supported by the user data.

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Is Clash Mini good enough for global release?

Deconstructor of Fun

Most of the changes have been related to progression and side mechanics (new upgrade systems, clans…), with just one being clearly impactful on gameplay (Gizmos). Ultimately, it seems that the strategy has been around completing the game with side mechanics and not touching the core. But have the updates been ambitious enough?

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2020 Predictions #2: What Happens When the Hypercasual Party Ends?

Deconstructor of Fun

Unless otherwise specified, all the data has been provided by the wonderful services of App Annie and analysed by the author(s). Kudos to their unrivalled data support! Here are the three things you need to know about ironSource: #1: They’re developing the most robust, data-driven growth engine for mobile games. #2:

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The Lost Ark Has Found its Way

Deconstructor of Fun

Gameplay: A satisfactory and standard production As a title made within the classical Korean MMORPG framework, the core UX is similar to that of other Korean MMORPG, including character design, storyline, career system, raids, etc. However, there are not many innovative areas in the core gameplay and UX. Skill UI of the Witch class).

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Key issues covered in this panel discussion include: Biggest mistakes to avoid Creatively led vs. data led companies… and also vs. technology led? Impact of data in games Hiring for cultural fit Initial focus post funding Why you need to panic! We'll also talk about kind of this difference between creative versus data driven companies.

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2020 Predictions #10: Playbook to reach the Top of Sports Games

Deconstructor of Fun

This analysis is written by UX Reviewer’s Om Tandon and product guy and blog writer Alexandre Macmillan To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun newsletter. Unless otherwise specified, all the data has been provided by the wonderful services of App Annie.

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