article thumbnail

5 Dominant UX Design Principles Which Are Here To Stay

Logic Simplified

The Origin of UX Design The origin of User Experience (UX) design can be traced back to the 1940s, when Human Factors Engineering, or Ergonomics, emerged. This is when information architecture and interaction design became essential in UX practice. With UX taking centre-stage, could user-centered design be far behind?

UX 45
article thumbnail

Create, Share, and Scale Enterprise AI Workflows with NVIDIA AI Workbench, Now in Beta

Nvidia

With AI Workbench, developers and data scientists have the flexibility to start an AI or ML project locally on a PC or workstation and then migrate it anywhere. Benefits include: Free and quick install on the system of choice with an intuitive UX or CLI for project creation and management. What is NVIDIA AI Workbench?

AI 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Cogmind 7DRL!

article thumbnail

How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Therefore, Cookie Run: Kingdom ’s similar but improved art style with a casual Build & Harvest and in-depth RPG gameplay makes it easier to win over adult players, which is supported by the user data. System The system design of the game and the in-game stats balance demonstrate Devsisters’ high standards.

Baking 52
article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

Some game designers focus on combat balance, using spreadsheets and simulations to provide challenges without impossibility. Technical artist - Balancing creative and technical skills, technical artists liaise between artist and programmer teams to help problem-solve and bridge the two departments. What does a game designer do?

Film 52
article thumbnail

Adventures in Map Zooming, Part 1: Realtime Image Scaling

Grid Sage Games

might be more ideal from a size and visual balance perspective, but doubling is more feasible for retaining the actual aesthetics, both in terms of cell alignment and pixel accuracy, and might also provide us with other benefits later. Something in between 1.0x

Render 52
article thumbnail

The Lost Ark Has Found its Way

Deconstructor of Fun

Gameplay: A satisfactory and standard production As a title made within the classical Korean MMORPG framework, the core UX is similar to that of other Korean MMORPG, including character design, storyline, career system, raids, etc. However, there are not many innovative areas in the core gameplay and UX. on Steamdb among 130k users.