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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. After all, I’m checking to make sure there are no serious balance issues that come out of repeated plays. I’ve already play-tested this game a ton. Need help on your board game?

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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve talked about the benefits and challenges of working alone in the board game industry. Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Need help on your board game? We started designing games together. Will is the lead designer.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021. The most epic public post-mortem ever.

Art 59
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A dramatic design shift for Spellstorm

Keith Burgun

It’s good at moments like these – moments where you’re kind of at a loss, and wondering whether you’re maybe just a bad game designer or something – to just ask yourself, what am I trying to do here? Spellstorm At Its Heart. Bunny Wizard’s SNOW DAY! “Spellstorm 2.0” ” So!

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. Their first step would be to hire a core founding team around which they would build the development team.

Studios 52
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Rebalancing Cogmind

Grid Sage Games

A decade of development into a huge project is almost unavoidably going to accumulate some amount of cruft. Before doing a full item-by-item review, I started with two special categories of unique build-defining items: aliens artifacts and Exiles prototypes. Exiles Prototypes. ASCII art for Exiles prototypes.

Balance 52