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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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How to Work in a Team in the Board Game Industry

Brand Game Development

Sarah: It was summer of 2012 that Will had the idea to make a board game for my birthday, but didn’t know how to go about it. We started designing games together. Early in 2013, our local game store owner mentioned that there were other designers in the area. How do you overcome those?

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

After all, I’m checking to make sure there are no serious balance issues that come out of repeated plays. I’ve already play-tested this game a ton. I even blind play-tested it at a game design convention. Need help on your board game? “How many blind play-tests does your board game really need?”

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all game designers / devs. Outside of game design, there's a growing tide against "design thinking" style methods, see "Design thinking was supposed to fix the world.

Art 59
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Codex Early Access

Sirlin

These players will be seeing the game way ahead of everyone else, and they can join us in polishing up the last bits. All the artwork is finished and the game feels finished. So even though these are "prototype" copies, the cards would already be considered done by most companies. I'll post more about the game this week.

Balance 52
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A dramatic design shift for Spellstorm

Keith Burgun

It’s good at moments like these – moments where you’re kind of at a loss, and wondering whether you’re maybe just a bad game designer or something – to just ask yourself, what am I trying to do here? I really appreciate the design work that’s happening in this space, and I want to be a part of it.

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Kevin J Bray (Game Engineer) , another professional with years of entrepreneurship experience (CEO at now defunct Byte Canvas; Executive Director at Tonk Tonk Games), who previously was a developer and lead engineer at League of Legends (about the same time as Maya). Not sure how they will prototype fast enough until they get some.

Studios 52