Remove Balance Remove Game Developer Remove Games Remove Tile
article thumbnail

Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

Perfect board game pacing is one of the most underrated aspects of board game design. Somewhere between overwhelm and ennui, there lies a middle ground where a game is perfectly paced. A great board game feels challenging and interesting throughout. Need help on your board game? But how do you do that?

Tile 130
article thumbnail

Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Creating a great scoring system in a board game can be a difficult process. Once you craft the basic concepts of your game and find the right mechanics to express them , you have to set rules. Scoring rules are among the most important, particularly in euro games. Need help on your board game? So how do you do it?

Tile 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Old World Designer Notes #3: One Unit per Tile

Designer Notes

The game, a historical 4X set in classical antiquity, released on July 1, 2021, and is available for purchase here. The big change that always gets mentioned when going from Civ 4 to Civ 5 is one-unit-per-tile (1UPT), which is interesting as 1UPT is purely a mechanical – as opposed to thematic – change.

Tile 40
article thumbnail

Creating Hard Choices in Board Games (Tasty Humans Pt. 4)

Brand Game Development

One of the hallmarks of good board game design is being able to create hard choices. Let’s talk about how you can create hard choices in your board game. He, after all, created the pattern building game that we call Tasty Humans , so it makes for a great case study! Need help on your board game?

Tile 130
article thumbnail

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Tom Francis

What follows is how my first game of this iteration of Scavenger Chess played out… The board: littered with precious items and horsies. Board setup is random with some attempt at balance, plus a balancing rule: One player chooses which corner to start in, then the other player takes the first turn. Bugle is strong, though.

article thumbnail

The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

This is a holiday shopper’s guide to all things Board Games. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Hobby Board Games. Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. Are you excited?

Tile 130
article thumbnail

Old World Designer Notes #2: City Sites

Designer Notes

The game, a historical 4X set in classical antiquity, released on July 1, 2021, and is available for purchase here. One challenge that has haunted all Civilization games since the beginning is Infinite City Sleaze (ICS). The following is an excerpt from the Designer Notes for Old World.

Tile 52