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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance. On the contrary, as you probably know, Cogmind is big on balance , an emphasis achieved initially through adherence to carefully designed patterns and formulas.

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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

I decided that the basic gameplay was going to involve filling up a grid with tiles. What determines how well that player did given a grid is filled with different tiles? It was clear that it would have something to do with pattern-building and positioning tiles in specific arrangements. Scoring on a Full Stomach. So What Next?

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The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Tom Francis

Board setup is random with some attempt at balance, plus a balancing rule: One player chooses which corner to start in, then the other player takes the first turn. And their mounted Bishop grabs the Flame: like Frost, but ignites tiles: units on burning tiles must move or die at the end of their turn.

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Old World Designer Notes #2: City Sites

Designer Notes

In the original version, one player discovered that the optimum strategy was to cover every fourth tile on the board with a city, a mind-numbingly boring strategy that was always the best choice. Namely, building an urban improvement and producing a specialist on any tile extend the city borders in all six directions.

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Morphblade And Imbroglio: Making A Game To Test A Critique

Tom Francis

They’re both games where you move around a grid of different tile types, and the one you’re standing on determines what you can do there. At this point you live or die by what tiles happen to be between you and it – if they all do 1 blue damage and the enemy has 4 blue health, you are dead.

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A Simple Approach to Player-Designed Robots

Grid Sage Games

In this test recording, a robot created by the Botcube is represented with a Mutant tile, but will have their own once released. Every couple turns it will suck up a new part and merge with it, until either all potential slots are full or there are no more compatible parts nearby. Then beep boop your new friend will self-activate.

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Marvel Snap - The Definitive Deconstruction

Deconstructor of Fun

As certain decks become dominant, players can quickly create counter decks to keep the game balanced and interesting. Location Tiles As a reminder, winning a game in Marvel Snap requires capturing two out of the three location tiles. This means that the tile will show up 40% more often in games.

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