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Web3 metaverse MMO Avalon unveiled in new trailer

Game Daily

Delabs partners with Web3 community platform Delabs, the Web3-focused arm of South Korean game development company 4:33 Creative Lab, announced a new partnership with Web3 community platform Galxe, for its Rumble Racing Star, previously featured in GameDaily. The game’s open beta test is set for this month.

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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Yet, those professionals in mobile game development services know how to tackle these challenges. But the chaos and the desire to create visually stunning and immersive games fuels their determination. For independent studios, creative marketing strategies like crowdfunding and early-access Beta releases play a crucial role.

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Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

They say imitation is a form of flattery, and there’s no shortage of mobile games that share a striking similarity with other popular titles in the PC, console and mobile markets. A worldwide release for the game is planned under the name ‘ Eggy Go ,’ but a release date hasn’t been set.

Mobile 52
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How Wooga's Switchcraft Aced the Soft Launch!

Deconstructor of Fun

Many of you know how to develop a game and are experienced in running live operations. However, only a few truly know how to launch a modern mobile game. In the rapidly evolving games market, best practices on how to successfully launch your game can change just as fast. Annelie : I am no marketing expert.

Console 73
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

Publicity for a mobile game is out of the question, it's too expensive. You can get a publisher, but most mobile publishers are scammers. If they tell you they will gladly publish your game, don't believe them! to finalize the game. Fill it with assets, go towards Beta! so, you just make it and publish it.

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Friday Questions #3

Grumpy Gamer

PiecesOfKate: Considering the potential benefits of social media (such as Twitter) for promoting a game, versus your personal dislike of those channels - if you were to make another game would you rejoin, or avoid it? For clarity I'm referring to a personal Ron Gilbert presence, not the game brand. Gustavo: Hi Ron.

Puzzle 52
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Google x Deconstructor of Fun Istanbul Event: Highlights and Videos

Deconstructor of Fun

Gaming expert speakers talked about the hottest topics in the gaming industry from 2022 predictions to rising game categories, from blockchain & NFT gaming to launch strategies. Mobile games market predictions in 2022 Michail Katkoff, Savage Game Studios, and Deconstructor of Fun.

Mobile 52