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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

We already had two betas , and here's the next round with Godot 3.2.2 2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ). stable, which is why we publish this beta build now. The new 2D batching is only implemented for the GLES2 renderer, so if you use GLES3 you will not be able to benefit from it.

Beta 52
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Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better. 2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ). stable, which is why we publish this beta build now. As the GLES3 renderer is being deprecated by Vulkan in Godot 4.0, Notably, Godot 3.2.2

Beta 52
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[Release post of the official Shader Graph extension]

Cocos

Community Public Beta Portal( [link] Download Cocos Creator 3.8.2 Click , choose the shader-graph.zip extension file, and import it. Creating Asset Right-click in the Assets panel, select Create/Shader Graph to create a.shadergraph asset. GitHub: shader-graph Preview Basic Structure Preparation Phase Cocos Creator 3.8.2

Shaders 52
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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. Some noteworthy changes in this release: Re-enable support for Web exports using the OpenGL 3 / WebGL 2 renderer. Some noteworthy changes in this release: Re-enable support for Web exports using the OpenGL 3 / WebGL 2 renderer.

Alpha 52
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New NVIDIA Updates for Unreal Engine Developers

Nvidia

RTXGI is supported on any DXR-enabled GPU, and is an ideal starting point to bring the benefits of ray tracing to your existing tools, knowledge, and capabilities. As a developer, System Latency (click-to-display) can be one of the hardest metrics to optimize for. RTXGI 1.1.40

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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots and two release candidates (RC). 2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ). beta 4 have been renamed in preparation for the addition of GLES3 batching, see this Pull Request ).

Beta 52
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. 2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ). The new 2D batching is only implemented for the GLES2 renderer, so if you use GLES3 you will not be able to benefit from it in this build.

Beta 52