Remove blog fixing-some-issues-with-the-scripting-language-integration
article thumbnail

Dev snapshot: Godot 4.0 beta 2

Mircosoft Game Dev

That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. Many bugs have been fixed in just two weeks, with close to 250 PRs merged , many of which fixed bugs reported by beta testers.

Beta 52
article thumbnail

Dev snapshot: Godot 4.0 beta 2

Mircosoft Game Dev

That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. Many bugs have been fixed in just two weeks, with close to 250 PRs merged , many of which fixed bugs reported by beta testers.

Beta 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

GSoC 2019 progress report #2

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. GDScript Language Server by Ankit Priyarup. Version Control Systems Integration by Twarit Waikar. Yet, I've asked them for a quick update on what they've been working on over the past few weeks since the first progress report (read part 1 and part 2 ).

article thumbnail

GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

I missed the chance to blog about their projects and present them when the coding period started in late May, sorry about that. Part 1 (this post): Version Control Systems Integration by Twarit Waikar. GDScript Language Server by Ankit Priyarup. Improvements to the Visual Scripting System by Swarnim Arun. Introduction.

article thumbnail

Progress report April/May 2017

Mircosoft Game Dev

Usually we let our lead developer Juan (reduz) do progress reports on his impressive work on rendering features, but since he was in holidays for more than a month, we'll showcase the work of some key contributors this time. The GDNative core API is getting more and more complete, thanks to Emmanuel (touilleMan) and Ben (sheepandshepherd).

Alpha 52
article thumbnail

GenoTerra - The finished prototype.

Mnenad

I know it has been a long time since the last blog post to this project. Master in Integrative Design.   Short, my hypothesis was: Generative Design is a new possibility to create a coherent overall visuals language in video games.   Prototype is ready! Watch the new trailer for GenoTerra right here: 96.

article thumbnail

The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

The goal between now and the stable release will be to continue polishing the current feature set by fixing bugs and optimizing performance. We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0, In this article we highlight some of the new features we are most excited about. is set in stone.

Beta 52