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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ). Core: Fix locale resource remapping with binary conversion on export ( GH-63629 ). Rendering: Fix multiple ubershader bugs ( GH-64096 ).

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Core: Fix locale resource remapping with binary conversion on export ( GH-63629 ).

Baking 52
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Release candidate: Godot 3.5.1 RC 1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Core: Fix locale resource remapping with binary conversion on export ( GH-63629 ). iOS: Workaround WebKit/ANGLE shader compilation bug for WebGL 2.0 ( GH-64811 ). Rendering: Fix multiple ubershader bugs ( GH-64096 ).

Bug 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Core: Fix locale resource remapping with binary conversion on export ( GH-63629 ).

Baking 40
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

branch is worked on in parallel and receives minor updates to fix bugs, improve usability and occasionally add some compatible features. Among a wide array of bug fixes to the GLES2 and GLES3 renderer, they also designed and implemented a 2D batching system for GLES2 , which greatly optimizes the 2D rendering performance in many situations.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

The goal between now and the stable release will be to continue polishing the current feature set by fixing bugs and optimizing performance. We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0, We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0,

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

still needed refinement, and thus a lot of work was poured into those areas to improve the usability, implement missing components and fix bugs reported by our growing userbase. branch, we will keep maintaining it with relevant bug fixes and platform-specific changes in the coming months (notably with a 3.1.3 January 2018) and 3.1

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