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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Editor: Fix various gradient editor bugs ( GH-70548 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Note that you need to force recompiling your affected visual shaders by doing any change in their graph. Shaders: Clean up shader parameter remap ( GH-71797 ).

Beta 98
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 99
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Rendering: Properly append global uniform buffer name in gl_compatibility shaders ( GH-72138 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 108
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix group reimport bug affecting AtlasTexture ( GH-68324 ). Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Visual Shader: Make custom visual shader nodes automatically updates from script ( GH-69738 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 95
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 75
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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

For shaders, we removed the now-redundant SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). Note that there’s a helpful error in the shader editor telling you how to port code, but there’s a typo: filter_linear_mipmaps should be filter_linear_mipmap (no ‘s’).

Beta 104
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. Shaders: Fix shader crash when using boolean type for vertex->fragment varyings ( GH-70460 ). Bug reports.

Beta 101