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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ).

Beta 80
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Release candidate: Godot 3.4.1 RC 1

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Rendering: Fix vertex attribute specification for octahedral compression ( GH-54768 ). Bug reports. if something that worked fine in 3.4

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

Though there will be some small tweaks and fixes, and with any luck, not too many new bugs. For Renderer, I chose Forward+ because I think it is somewhere between URP and HDRP. The first thing to download will be the sprites and textures from the original tutorial. Type in mesh in the search and select MeshInstance3D.

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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Rendering: Fix vertex attribute specification for octahedral compression ( GH-54768 ). Rendering: Fix occasional dangling OmniLight RID ( GH-41360 ).

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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Rendering: Fix vertex attribute specification for octahedral compression ( GH-54768 ). Bug reports. if something that worked fine in 3.4

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

branch is worked on in parallel and receives minor updates to fix bugs, improve usability and occasionally add some compatible features. 2D batching for the GLES2 renderer. While most rendering work was postponed for the 4.0 Top: 10,000 Sprites with a randomized modulate and position. CSG: Various bug fixes ( GH-38011 ).

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