Remove Bug Remove Polygon Remove Render Remove Scripting
article thumbnail

Maintenance release: Godot 3.3.1

Mircosoft Game Dev

But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ).

Polygon 52
article thumbnail

Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3-stable

Polygon 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3-stable

Bug 52
article thumbnail

Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

rendering may be slower for a second or two, but the slowdown will not be nearly as bad as the typical hiccup caused by classic synchronous compilation. Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). back in 2020! and backported to 3.5.

Render 52
article thumbnail

Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. Switch on physics/common/physics_interpolation , and Godot will now automatically interpolate objects on rendered frames so they look super smooth. Bug reports.

Beta 52
article thumbnail

Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta adds what should be the last batch of new features (together with a lot of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.

Beta 52
article thumbnail

Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

This RC 3 fixes a number of recent regressions and older bugs. Notably, it fixes some rendering regressions with transparent materials, and crashing iOS templates and Web editor build in RC 2. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Jump to the Downloads section.

Render 52