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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Skip rendering when the UI element Opacity is 0.

Render 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. Be sure to report anything that stops working as expected in your scripts. Editor: Bring back the renderer options button on the main editor ( GH-70500 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Support script global resource name in EditorFileSystem, making Quick Open work with custom resources ( GH-71683 , GH-71687 ). Editor: Fix various gradient editor bugs ( GH-70548 ). Editor: Support script global resource name in EditorFileSystem ( GH-71683 , GH-71687 ). renderer support ( GH-71848 ).

Beta 97
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Release candidate: Godot 3.5.2 RC 1

Mircosoft Game Dev

stable: 3D: Fix bug in CylinderMesh when computing normals ( GH-67336 ). GDNative: Fix script_data error when updating placeholder scripts for GDNative libraries ( GH-66255 ). GDScript: Fix Script editor completion doesn't suggest members of a script for type hints ( GH-48037 ). Bug reports. or earlier 3.4.x

Beta 95
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Release candidate: Godot 3.5.2 RC 2

Mircosoft Game Dev

stable: 3D: Fix bug in CylinderMesh when computing normals ( GH-67336 ). Core: Fix hashing bug for PoolArrays comparisons ( GH-71103 ). GDNative: Fix script_data error when updating placeholder scripts for GDNative libraries ( GH-66255 ). Physics: Fix typo bug in heightmap shape ( GH-69852 ). Bug reports.

Bug 94
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix group reimport bug affecting AtlasTexture ( GH-68324 ). Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). Rendering: Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D ( GH-55757 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ).

Beta 95
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What’s New In Unity 2023 – All You Need To Know

Logic Simplified

In this article, we'll take a look at the most recent Unity 2023 upgrades and discuss their various enhancements and bug fixes. which includes numerous improvements and bug fixes to improve reliability and speed. Improved UI Toolkit rendering performance Also, Unity 2022.2.11 Unity 2022.2.11 The latest update, Version 2022.2.11