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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

I believe in keeping a good work life balance. How do you know that the game you are building is genuinely scary? “It’s How do you deal with that? “Similarly to staying motivated, I feel it’s very important to keep a good work life balance. So I spend some time just thinking and writing down ideas.”

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Tips for Balancing Academics and Coding Simultaneously

Real Programming

Once you grasp the fundamentals, kids can build things like their own games or custom Minecraft modifications. Parents have struggled to get their kids to embrace homework decades before online coding existed, so part of the challenge about finding the right balance between the two involves sticking to each one. Much has changed.

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. This approach allowed them to create a compelling gameplay loop and build a captivating story around it. “I say it’s 50/50.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Some individual items take days or even weeks to build. Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance. I’ve organized an overview of some of Cogmind’s special item balancing mechanisms below. They’re that crazy.

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Africa Games Week’s Event Director Alexandra Pattison “It’s a balancing act”

PreMortem.Games

She shares, “After organizing numerous events and building countless exhibition stands, you start foreseeing potential issues. Over time, you also build a network of reliable contacts within the events industry. So it becomes quite a balancing act when it comes to our hosted buyer program.”

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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

With the game’s 100% physics-based building system, players can solve each mission in infinite ways. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements.

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How to Balance Time, Resources, and Costs in Mobile Game Development?

Big Games

In this comprehensive exploration, we delve into the art of striking a delicate balance, ensuring that your mobile game development stays afloat and sails smoothly from inception to a successful launch. Balancing speed and thoroughness is essential to deliver a polished product that meets the project’s goals and user expectations.