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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. No need to define the vertex format, and even Cocos has support for sprite meshes.

Build 98
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I want to draw more triangles of the component

Cocos

Firstly, Sprite is a quad, the mesh is static for easier usage. You can have a custom render component and make its mesh with multiple quad, but it really isn’t necessary. Like this shader in ShaderToy shadertoy.com Shadertoy Build shaders, share them, and learn from the best community.

Mesh 52
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Changing vertexData of a sprite in 2D in cocos creator 3.6.2

Cocos

but facing one issue depending on the sprite type mesh which is in CC2.4 This issue only occurs in android build not in web) Also the renderData.resize creates new data every time. Hello @zhangxm , I was able to modify the vertex data in CC3.6 by converting code from graphics-assembler from CC2.4 Since in CC3.6

Sprite 40
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How to build successful VR games as a solo developer

Game Analytics

Building video games has never been a simple task. Build on your strengths. I especially focused on having interactions that meshed well with hand-tracked controllers.”. You can have a brilliant idea for a game, but without the right skills, tools and resources, it can be near-impossible to tackle by yourself.

Build 86
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. TextMeshPro.

Asset 52
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

I like to dabble and tinker and probably spend too much time building off other people’s projects instead of working on my own, but that’s not likely to end anytime soon. Type in mesh in the search and select MeshInstance3D. Search for mesh and again choose MeshInstance3D.

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Axmol-2.0 released

Cocos

release notes Add experimental WebAssembly build support(WebGL 2.0) release notes Add experimental WebAssembly build support(WebGL 2.0) release notes Add experimental WebAssembly build support(WebGL 2.0) axmol is just a fork of cocos2d-x-4.0: A fork of Cocos2d-x-4.0) fmtlib: 10.0.0 ==> 10.1.0 FreeType: 2.13.0 ==> 2.13.2

Shaders 40