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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

They've been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). GDScript: Register enum type names in release build ( GH-64253 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

They’ve been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). GDScript: Register enum type names in release build ( GH-64253 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ).

Beta 81
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The 7 deadliest game dev sins. Are you guilty of any of them?

Awesome Tuts

3 – Build now, optimize later – this is the most absurd thing you can do when creating your game. Why should you build your game, spend 1 year on it, and then go back through everything you did to tweak the code and the settings to optimize it? Learning how to use occlusion culling will also help you in this case.

Dev 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

There's still more I want to add over coming days, but there's no reason to delay the publication of the beta 2 builds. macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures. Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). And you read correctly, this is 3.4

Beta 52
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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

RC builds yet, now would be a great time to do it to help us ensure everything upgrades smoothly from 3.2.3 Improved Web editor and AudioWorklet support for multithreaded HTML5 builds. macOS ARM64 support in official binaries for Apple M1 chip (only standard build for now). Multiple fixes to one-way collisions.

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Our last testing build was 3.2.4 We still need a good round of testing on this new build to ensure that everything works as we want it before we make this the new stable branch (which will supersede the current 3.2.3 Improved Web editor and AudioWorklet support for multithreaded HTML5 builds. is very close to its stable release.

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

For macOS, both the standard and Mono editor builds are now signed and notarized ! Improved Web editor and AudioWorklet support for multithreaded HTML5 builds. macOS ARM64 support in official binaries for Apple M1 chip (only standard build for now). Multiple fixes to one-way collisions. stable soon™.

Render 52