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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. They've been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). GDScript: Register enum type names in release build ( GH-64253 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). Multiplayer: Add peer authentication support to the default MultiplayerAPI( GH-67917 ).

Beta 91
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. They’ve been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). GDScript: Register enum type names in release build ( GH-64253 ).

Beta 80
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Buildsystem: Unify tools / target build type configuration ( GH-66242 ). This doesn’t affect most users directly, but for anyone compiling Godot from source, we’ve refactored the way we define what to build. Buildsystem: Add serve and run SCons targets to test Web editor builds ( GH-64886 , GH-67325 ). Requires.NET SDK 6.0

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Buildsystem: Unify tools / target build type configuration ( GH-66242 ). This doesn't affect most users directly, but for anyone compiling Godot from source, we've refactored the way we define what to build. Buildsystem: Add serve and run SCons targets to test Web editor builds ( GH-64886 , GH-67325 ). Requires.NET SDK 6.0

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. In this build, we also built it for 32-bit platforms (armv7 and x86) as there was some demand for it, so you'll find the APK is a bit heavier. Like with 4.0

Beta 52