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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. I had literally just started programming 6 months prior and now I’m building a full game?

Dev 104
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

The idea for New Heights emerged as a personal prototype, driven by the desire to create a game focused on exploration rather than violence. This approach not only offers an almost infinite amount of content but also allows players to climb famous rock faces, buildings, and even landmarks in their own cities.

Indy 104
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What’s the point of board game reviews?

Brand Game Development

Drama aside, it truly is difficult at first because you have to identify reviewers, send prototypes, make sure your game is ready enough, cross your fingers, and hope they like it. Game reviews build trust. You can keep a dev diary. If something slips through your playtesting, it might very well be caught in the review stage.

Games 130
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How to Get Started with Board Game Conventions as a Board Game Creator, Part 1

Brand Game Development

Wiscon I’ve attended even early in development to test out ideas, check reactions, and see players interact with everything from paper prototypes to physical, professional printed game versions of State of Wonder. Brandon: Right, and building an audience is a long, slow endeavor (at least at first). What to Do at Cons.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.

Art 59
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. This finally leads me to prototyping and validation.

Dev 160
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Bringing it Together – The Board Game as a Project

Brand Game Development

Observance is a game of stargazing, engine building, and time management. Every iteration of each game has to be created somehow and there are A LOT of iterations – usually a new one after each playtest, especially in the beginning. Carla: There’s making the review prototypes themselves. It’s all outreach!