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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. They’d begin the minigame, which starts the reel spinning.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. They’d begin the minigame, which starts the reel spinning.

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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. Master in Integrative Design.

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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

The idea for New Heights emerged as a personal prototype, driven by the desire to create a game focused on exploration rather than violence. This approach not only offers an almost infinite amount of content but also allows players to climb famous rock faces, buildings, and even landmarks in their own cities.

Indy 104
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A Beginner’s Guide to Multiplayer Game Development

iXie gaming

Building multiplayer games can be rewarding and exciting for aspiring game developers. Here’s a quick overview of the entire process of developing multiplayer games, from pre-production to post-release: Concept and Design  Like any other game, the journey of building a multiplayer game starts by creating the game concept.

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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

I had literally just started programming 6 months prior and now I’m building a full game? All this before there’s ever any playtesting done. If I’m happy with this design, I’ll prototype it and test that prototype. This whole process was a big learning experience on so many fronts.” And the biggest pitfalls?

Dev 104
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How to Get Started with Board Game Conventions as a Board Game Creator, Part 1

Brand Game Development

Wiscon I’ve attended even early in development to test out ideas, check reactions, and see players interact with everything from paper prototypes to physical, professional printed game versions of State of Wonder. Brandon: Right, and building an audience is a long, slow endeavor (at least at first). What to Do at Cons.