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I got distracted and built a Physically-Based Renderer

Harold Serrano

I was completely immersed in rewriting my game engine when I stumbled upon these captivating images. The author experimented with the properties of various metals and demonstrated how to create them in a Physically-Based Renderer through renderings. See, there were several things that I needed to change in my engine.

Render 72
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How to build immersive gaming experiences with AR/VR game development 

iXie gaming

While this sub-category of gaming is still in its infancy compared to the industry as a whole and therefore has a much smaller market, it has some of the most ambitious ideas and principles driving each and every project. To understand AR/VR game development , one needs to understand the fundamentals of AR/VR as a platform.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Looking for a Real Unreal Game Development Company? Unreal Engine has fast grown to be the most trusted engine in the world. UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. Every release brings with it wide-ranging improvements.

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Avalon seeks partners to build Web3 gaming’s interoperable future

Game Daily

Fresh from raising $13 million in funding, Avalan Corp is beginning to outline its vision for Web3 game development, most particularly the company’s belief in creating development tools that aid world and asset creation, as well as interoperability between games. Well, we’re building that technology for you.

Build 98
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. A staggering 70% of the top Android and iOS developers use it to develop exceptional mobile games. Let’s find out. And that’s where Unity wins.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

AAA 145
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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

Tools Pipeline Engineering Lead Megumi Ando sat down with NVIDIA to discuss the integration process in the company’s latest release as well as their adoption plans in Polyphony’s game development pipeline. Why did you choose USD for your game development pipeline? Of course we do.