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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

This design became common in game engines and libraries in the early 2010s. Most (if not all) technologies that utilize ECS do it at the core engine level, by serving as the base architecture and building everything else (physics, rendering, audio, etc.) Game logic.

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Top 10 Tools Every Game Developer Needs  

iXie gaming

Newbies and developers have always found it difficult in building tools for game development without using programming. However, there are now several online game production tools that enable game developers to rapidly and easily build games. Unity is a game engine for Windows, Linux, and Mac OS.

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Top Emerging Free Game Development Tools and Trends!

Big Games

We’re talking free game development software , mind-blowing technology, and trends hotter than a dragon’s breath. Think AI that helps you build landscapes, real-time 3D sculpting like magic, and coding made accessible even for total newbies. So, are you ready to unleash your inner game developer? And guess what?

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

We’re looking forward to next-generation game engines benefiting from GDeflate by dramatically reducing loading times. Resource streaming and data compression Today’s video games feature extremely detailed interactive environments, requiring the management of enormous assets. a modern I/O streaming API from Microsoft.

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Release candidate: Godot 3.4.1 RC 1

Mircosoft Game Dev

Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ). Tiles: Fix selecting next/previous subtile in TileSet editor ( GH-55261 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript).

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Godot XR progress update June 2021

Mircosoft Game Dev

We had to go through a few iterations as we're now directly pulling the asset from the releases build by Githubs CI. Windows Mixed Reality headsets are currently only supported through SteamVR as WMR natively only supports DirectX game engines. This means that the render buffer is divided into smaller tiles.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). Requires.NET SDK 6.0

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