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Tiles editor progress report #2

Mircosoft Game Dev

Two months have passed since my last progress report on the tiles editor rework. tiles editor series: Tiles editor progress report #1. you are here) Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. Tiles editor progress report #5. Here are the news.

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How to Create a Pattern Building Board Game (Tasty Humans Pt. 1)

Brand Game Development

Pattern building board games are really popular among the hobby board gaming crowd. Board Game Geek cites Azul , Sagrada , A Feast for Odin , and Quadropolis as pattern building board games. There is no satisfactory “10 steps to create a pattern building board game” guide out there. There are many, many more as well.

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Godot Tactics RPG – 05. Pathfinding

The Liquid Fire

As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. static func GetDirection(t1: Tile, t2: Tile): var dir:Directions.Dirs var toTile:Vector2i = t1.pos

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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

He, after all, created the pattern building game that we call Tasty Humans , so it makes for a great case study! I decided that the basic gameplay was going to involve filling up a grid with tiles. What determines how well that player did given a grid is filled with different tiles? His unedited original post can be found here.

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How to Add Variable Player Powers to Your Board Game (Tasty Humans Pt. 3)

Brand Game Development

He, after all, created the pattern building game that we call Tasty Humans , so it makes for a great case study! In my last Designer Diary for Tasty Humans , I talked about how I approached scoring based on the arrangement of tiles in each of the monster’s stomachs. His unedited original post can be found here.

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Godot Tactics RPG – 02. Board Generator

The Liquid Fire

We’ll create everything we need to build our tiles and generate a board or two. Tile Script We’ll create two folders here. Because we are going to be updating and viewing the tiles in the editor, we need the @tool command at the top. The next two values let the tile itself keep track of its position.

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D20 RPG – Pathfinding

The Liquid Fire

In that project, we had some unique challenges thanks to a non-square board where tiles were optional. In addition we had to consider tile heights – and whether or not a unit could jump as high as needed. In contrast, the pathfinding in this lesson will be for a 2D square board with no missing tiles.

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